Category Archives: C#

Unity3D: Auto Scale GUI

As this is my very first post on anything Unity3D related, I thought I would share this: The single, most powerful bit of code that I use. Every day. It’s not really that complicated, but before I discovered it coding for Unity’s GUI was a bit less pleasant.

What I’m referring to is a little tidbit that scales the entire GUI based on the resolution that the graphics were authored at. So without further ado..
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